Rip, Spawn Hunter

1,50

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Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.

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    Umori, the Collector
    Umori, the Collector
    1 X 1,50 = 1,50
    Scrap
    Scrap
    1 X 1,50 = 1,50
    Dragon Illusion
    Dragon Illusion
    1 X 1,50 = 1,50
    Monk of the Open Hand
    Monk of the Open Hand
    1 X 1,50 = 1,50
    Spinal Embrace
    Spinal Embrace
    1 X 1,50 = 1,50
    Grixis Charm
    Grixis Charm
    1 X 1,50 = 1,50
    Outrage Shaman
    Outrage Shaman
    1 X 1,50 = 1,50
    Spirit Cleric
    Spirit Cleric
    1 X 1,50 = 1,50
    Raphael, Fiendish Savior
    Raphael, Fiendish Savior
    1 X 1,50 = 1,50
    Spark Double
    Spark Double
    1 X 1,50 = 1,50
    Command Power Plant
    Command Power Plant
    1 X 1,50 = 1,50
    Turn to Mist
    Turn to Mist
    1 X 1,50 = 1,50