Inspiring Call

1,50

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Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy them.)

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13
    13
    Your Cart
    Forest
    Forest
    1 X 1,50 = 1,50
    Telepathic Spies
    Telepathic Spies
    1 X 1,50 = 1,50
    Shellfish Scholar
    Shellfish Scholar
    1 X 1,50 = 1,50
    Anointer Priest
    Anointer Priest
    1 X 1,50 = 1,50
    Blood Seeker
    Blood Seeker
    1 X 1,50 = 1,50
    Myr
    Myr
    1 X 1,50 = 1,50
    Curious Colossus
    Curious Colossus
    1 X 1,50 = 1,50
    Billowing Shriekmass
    Billowing Shriekmass
    1 X 1,50 = 1,50
    Island
    Island
    1 X 1,50 = 1,50
    Gravelgill Scoundrel
    Gravelgill Scoundrel
    1 X 1,50 = 1,50
    Raise the Palisade
    Raise the Palisade
    1 X 1,50 = 1,50
    Centaur Healer
    Centaur Healer
    1 X 1,50 = 1,50
    Selfless Samurai
    Selfless Samurai
    1 X 1,50 = 1,50