Escape to the Wilds

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Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.

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23
    23
    Your Cart
    Repulse
    Repulse
    1 X 1,50 = 1,50
    Kor Halberd
    Kor Halberd
    1 X 1,50 = 1,50
    Sinew Dancer
    Sinew Dancer
    1 X 1,50 = 1,50
    Seismic Spike
    Seismic Spike
    1 X 1,50 = 1,50
    Woodland Wanderer
    Woodland Wanderer
    1 X 1,50 = 1,50
    Bloodshot Trainee
    Bloodshot Trainee
    1 X 1,50 = 1,50
    Gold Mine
    Gold Mine
    1 X 1,50 = 1,50
    Galvanic Discharge
    Galvanic Discharge
    1 X 1,50 = 1,50
    Expedition Diviner
    Expedition Diviner
    1 X 1,50 = 1,50
    Genju of the Realm
    Genju of the Realm
    1 X 1,50 = 1,50
    Aplan Mortarium
    Aplan Mortarium
    1 X 1,50 = 1,50
    Pestilent Kathari
    Pestilent Kathari
    1 X 1,50 = 1,50
    Mountain
    Mountain
    1 X 1,50 = 1,50
    Elusive Otter // Grove's Bounty
    Elusive Otter // Grove's Bounty
    1 X 1,50 = 1,50
    Cloaked Siren
    Cloaked Siren
    1 X 1,50 = 1,50
    Forest
    Forest
    1 X 1,50 = 1,50
    Mountain
    Mountain
    1 X 1,50 = 1,50
    Avenger of Zendikar
    Avenger of Zendikar
    1 X 1,50 = 1,50
    Nicol Bolas, Planeswalker
    Nicol Bolas, Planeswalker
    1 X 1,50 = 1,50
    Icatian Javelineers
    Icatian Javelineers
    1 X 1,50 = 1,50
    Anointed Procession
    Anointed Procession
    1 X 1,50 = 1,50
    Demon of Loathing
    Demon of Loathing
    1 X 1,50 = 1,50
    Evil Presence
    Evil Presence
    1 X 1,50 = 1,50