Escape to the Wilds

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Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.

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14
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    Infinite Authority
    Infinite Authority
    1 X 1,50 = 1,50
    Galvanic Juggernaut
    Galvanic Juggernaut
    1 X 1,50 = 1,50
    Felhide Petrifier
    Felhide Petrifier
    1 X 1,50 = 1,50
    Torn Between Heads
    Torn Between Heads
    1 X 1,50 = 1,50
    Plains
    Plains
    1 X 1,50 = 1,50
    Beastbreaker of Bala Ged
    Beastbreaker of Bala Ged
    1 X 1,50 = 1,50
    Yare
    Yare
    1 X 1,50 = 1,50
    Slime Molding
    Slime Molding
    1 X 1,50 = 1,50
    Dreamtide Whale // Dreamtide Whale
    Dreamtide Whale // Dreamtide Whale
    1 X 1,50 = 1,50
    Forgotten Cave
    Forgotten Cave
    1 X 1,50 = 1,50
    Fury Charm
    Fury Charm
    1 X 1,50 = 1,50
    Elephant-Mandrill
    Elephant-Mandrill
    1 X 1,50 = 1,50
    Bretagard Stronghold
    Bretagard Stronghold
    1 X 1,50 = 1,50
    Bighorner Rancher
    Bighorner Rancher
    1 X 1,50 = 1,50