Peace Talks

1,50

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This turn and next turn, creatures can’t attack, and players and permanents can’t be the targets of spells or activated abilities.

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    Oaken Brawler
    Oaken Brawler
    1 X 1,50 = 1,50
    Errantry
    Errantry
    1 X 1,50 = 1,50
    Desert of the Mindful
    Desert of the Mindful
    1 X 1,50 = 1,50
    Migloz, Maze Crusher
    Migloz, Maze Crusher
    1 X 1,50 = 1,50
    Vorinclex, Voice of Hunger
    Vorinclex, Voice of Hunger
    1 X 1,50 = 1,50
    Gut, Zealous Fanatic
    Gut, Zealous Fanatic
    1 X 1,50 = 1,50
    Darkmoss Bridge // Darkmoss Bridge
    Darkmoss Bridge // Darkmoss Bridge
    1 X 1,50 = 1,50
    Windreaver
    Windreaver
    1 X 1,50 = 1,50
    Mogis's Warhound
    Mogis's Warhound
    1 X 1,50 = 1,50
    Unliving Psychopath
    Unliving Psychopath
    1 X 1,50 = 1,50
    Remote Isle
    Remote Isle
    1 X 1,50 = 1,50
    Great Furnace
    Great Furnace
    1 X 1,50 = 1,50
    Treasure Cruise
    Treasure Cruise
    1 X 1,50 = 1,50
    Fire Elemental
    Fire Elemental
    1 X 1,50 = 1,50
    Devastation Tide
    Devastation Tide
    1 X 1,50 = 1,50
    Smuggler's Surprise
    Smuggler's Surprise
    1 X 1,50 = 1,50
    Avacyn, Angel of Hope
    Avacyn, Angel of Hope
    1 X 1,50 = 1,50
    Very Cryptic Command
    Very Cryptic Command
    1 X 1,50 = 1,50
    Spark Rupture
    Spark Rupture
    1 X 1,50 = 1,50
    Mob
    Mob
    1 X 1,50 = 1,50
    Owlin Shieldmage
    Owlin Shieldmage
    1 X 1,50 = 1,50
    Zombie
    Zombie
    1 X 1,50 = 1,50
    Burr Grafter
    Burr Grafter
    1 X 1,50 = 1,50