Act on Impulse

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Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

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    Coastal Piracy
    Coastal Piracy
    1 X 1,50 = 1,50
    Sibilant Spirit
    Sibilant Spirit
    1 X 1,50 = 1,50
    Demon's Herald
    Demon's Herald
    1 X 1,50 = 1,50
    Hooded Blightfang
    Hooded Blightfang
    1 X 1,50 = 1,50
    Island
    Island
    1 X 1,50 = 1,50
    Gallant Strike
    Gallant Strike
    1 X 1,50 = 1,50
    Mountain
    Mountain
    1 X 1,50 = 1,50
    Cut the Earthly Bond
    Cut the Earthly Bond
    1 X 1,50 = 1,50
    Elite Scaleguard
    Elite Scaleguard
    1 X 1,50 = 1,50
    Moonglove Winnower
    Moonglove Winnower
    1 X 1,50 = 1,50
    Thornwood Falls
    Thornwood Falls
    1 X 1,50 = 1,50
    Tibalt's Trickery
    Tibalt's Trickery
    1 X 1,50 = 1,50
    Island
    Island
    1 X 1,50 = 1,50
    Wooden Sphere
    Wooden Sphere
    1 X 1,50 = 1,50
    Triskaidekaphile
    Triskaidekaphile
    1 X 1,50 = 1,50
    Ardenn, Intrepid Archaeologist
    Ardenn, Intrepid Archaeologist
    1 X 1,50 = 1,50
    Linvala, Keeper of Silence
    Linvala, Keeper of Silence
    1 X 1,50 = 1,50
    Vibrant Cityscape
    Vibrant Cityscape
    1 X 1,50 = 1,50