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Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains “Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card.” (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)

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    Drudge Skeletons
    Drudge Skeletons
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    Kor Haven
    Kor Haven
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    Copper Carapace
    Copper Carapace
    1 X 1,50 = 1,50
    Backdraft Hellkite
    Backdraft Hellkite
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    Victimize
    Victimize
    1 X 1,50 = 1,50
    Varis, Silverymoon Ranger
    Varis, Silverymoon Ranger
    1 X 1,50 = 1,50
    Wall of Brambles
    Wall of Brambles
    1 X 1,50 = 1,50
    Mantle of the Ancients
    Mantle of the Ancients
    1 X 1,50 = 1,50
    Hopeful Initiate
    Hopeful Initiate
    1 X 1,50 = 1,50
    Winter Blast
    Winter Blast
    1 X 1,50 = 1,50
    Sick and Tired
    Sick and Tired
    1 X 1,50 = 1,50
    Faerie Seer
    Faerie Seer
    1 X 1,50 = 1,50
    Sigil of Distinction
    Sigil of Distinction
    1 X 1,50 = 1,50
    Soul Barrier
    Soul Barrier
    1 X 1,50 = 1,50