Everybody Lives!

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All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can’t lose life this turn and players can’t lose the game or win the game this turn.

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    Furnace Scamp
    Furnace Scamp
    1 X 1,50 = 1,50
    Stitcher's Supplier
    Stitcher's Supplier
    1 X 1,50 = 1,50
    Oran-Rief Ooze
    Oran-Rief Ooze
    1 X 1,50 = 1,50
    Ardent Militia
    Ardent Militia
    1 X 1,50 = 1,50
    Counterspell
    Counterspell
    1 X 1,50 = 1,50
    Treasure Keeper
    Treasure Keeper
    1 X 1,50 = 1,50
    Mouser Attack!
    Mouser Attack!
    1 X 1,50 = 1,50
    Turntimber Basilisk
    Turntimber Basilisk
    1 X 1,50 = 1,50
    Arcane Signet
    Arcane Signet
    1 X 1,50 = 1,50
    Goblin Gang Leader
    Goblin Gang Leader
    1 X 1,50 = 1,50
    Suit Up
    Suit Up
    1 X 1,50 = 1,50
    Vona, Butcher of Magan
    Vona, Butcher of Magan
    1 X 1,50 = 1,50
    Keep Watch
    Keep Watch
    1 X 1,50 = 1,50
    Oath of Nissa
    Oath of Nissa
    1 X 1,50 = 1,50
    Discerning Taste
    Discerning Taste
    1 X 1,50 = 1,50