Everybody Lives!

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All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can’t lose life this turn and players can’t lose the game or win the game this turn.

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    Plains
    Plains
    1 X 1,50 = 1,50
    Cabal Coffers
    Cabal Coffers
    1 X 1,50 = 1,50
    Grim Lavamancer
    Grim Lavamancer
    1 X 1,50 = 1,50
    Gift of the Woods
    Gift of the Woods
    1 X 1,50 = 1,50
    Ogre Slumlord
    Ogre Slumlord
    1 X 1,50 = 1,50
    Wicked Pact
    Wicked Pact
    1 X 1,50 = 1,50
    Drudge Skeletons
    Drudge Skeletons
    1 X 1,50 = 1,50
    Circular Logic
    Circular Logic
    1 X 1,50 = 1,50
    Shattergang Brothers
    Shattergang Brothers
    1 X 1,50 = 1,50
    Skirk Commando
    Skirk Commando
    1 X 1,50 = 1,50
    Bloodfell Caves
    Bloodfell Caves
    1 X 1,50 = 1,50
    Lightkeeper of Emeria
    Lightkeeper of Emeria
    1 X 1,50 = 1,50
    Henge Walker
    Henge Walker
    1 X 1,50 = 1,50