Everybody Lives!

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All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can’t lose life this turn and players can’t lose the game or win the game this turn.

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    Blessed Wind
    Blessed Wind
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    Vulshok Gauntlets
    Vulshok Gauntlets
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    Young Pyromancer
    Young Pyromancer
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    Armillary Sphere
    Armillary Sphere
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    Mystic Remora
    Mystic Remora
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    Deep Gnome Terramancer
    Deep Gnome Terramancer
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    Shriekmaw
    Shriekmaw
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    Tomb of the Spirit Dragon
    Tomb of the Spirit Dragon
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    Teferi's Honor Guard
    Teferi's Honor Guard
    1 X 1,50 = 1,50
    Vampire Nighthawk
    Vampire Nighthawk
    1 X 1,50 = 1,50
    Ral, Crackling Wit
    Ral, Crackling Wit
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    Browbeat
    Browbeat
    1 X 1,50 = 1,50
    Goblin Glory Chaser
    Goblin Glory Chaser
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    Shadowfax, Lord of Horses
    Shadowfax, Lord of Horses
    1 X 1,50 = 1,50