Forfend

1,50

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Prevent all damage that would be dealt to creatures this turn.

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    Selesnya Guildmage
    Selesnya Guildmage
    1 X 1,50 = 1,50
    Defiler of Faith
    Defiler of Faith
    1 X 1,50 = 1,50
    Ashen Ghoul
    Ashen Ghoul
    1 X 1,50 = 1,50
    Inspirit
    Inspirit
    1 X 1,50 = 1,50
    Mystic Monastery
    Mystic Monastery
    1 X 1,50 = 1,50
    Jackalope Herd
    Jackalope Herd
    1 X 1,50 = 1,50
    Weathered Wayfarer
    Weathered Wayfarer
    1 X 1,50 = 1,50
    Snake
    Snake
    1 X 1,50 = 1,50
    Lie in Wait
    Lie in Wait
    1 X 1,50 = 1,50
    Mountain
    Mountain
    1 X 1,50 = 1,50
    Ovinomancer
    Ovinomancer
    1 X 1,50 = 1,50
    Slaughter the Strong
    Slaughter the Strong
    1 X 1,50 = 1,50
    Jubilant Skybonder
    Jubilant Skybonder
    1 X 1,50 = 1,50
    Whitesun's Passage
    Whitesun's Passage
    1 X 1,50 = 1,50
    Shepherd of the Lost
    Shepherd of the Lost
    1 X 1,50 = 1,50
    Grappling Hook
    Grappling Hook
    1 X 1,50 = 1,50
    Problematic Volcano
    Problematic Volcano
    1 X 1,50 = 1,50
    Stromkirk Occultist
    Stromkirk Occultist
    1 X 1,50 = 1,50
    Patron of the Nezumi
    Patron of the Nezumi
    1 X 1,50 = 1,50
    Disorienting Choice
    Disorienting Choice
    1 X 1,50 = 1,50
    Red Mana Battery
    Red Mana Battery
    1 X 1,50 = 1,50